Download the pdf version of my resume here or check out the web transcription below.


+ 443 262 6226



August 2020 – August 2021

Houdini Crowds and FX Artist. Responsible for Crowds layout and simulations in Houdini as well as many character and environment FX.


Oct 2019 – Jan 2020

FX Artist working on Vellum Cloth Simulations as well as various R&D in Houdini.

The Mill

Summer 2019

3 Month Internship with The Mill working as an FX Intern. Time consisted of R&D
and Production Shots in Houdini and using proprietary tools.

Collaboration With Georgia Tech And Emory

Winter 2019

Collaborative projects working on a Virtual Reality aid for stroke gait rehabilitation.
Responsible for C++ realtime data management and procedural asset creation in Houdini for Unreal Engine

Writers Block – Short Film

Spring 2018

Responsible for completion of a lava explosion FLIP simulation, burning plane Pyro simulation, and custom Zombie Disintegration Effect solver.



BFA Visual Effects | Class of 2019

Studied Visual Effects with a focus in Simulated and Procedural Effects



C++, VEX, Python, RIB, MEL


Houdini, Maya, Nuke, Adobe, Substance


Mantra, Arnold, Redshift, Renderman

Additional Skills

Problem Solving Oriented, Teamwork Focused, Effective Time Management