Download the pdf version of my resume here or check out the web transcription below.
+ 443 262 6226
August 2020 – August 2021
Houdini Crowds and FX Artist. Responsible for Crowds layout and simulations in Houdini as well as many character and environment FX.
Oct 2019 – Jan 2020
FX Artist working on Vellum Cloth Simulations as well as various R&D in Houdini.
3 Month Internship with The Mill working as an FX Intern. Time consisted of R&D
and Production Shots in Houdini and using proprietary tools.
Collaboration With Georgia Tech And Emory
Collaborative projects working on a Virtual Reality aid for stroke gait rehabilitation.
Responsible for C++ realtime data management and procedural asset creation in Houdini for Unreal Engine
Writers Block – Short Film
Responsible for completion of a lava explosion FLIP simulation, burning plane Pyro simulation, and custom Zombie Disintegration Effect solver.
BFA Visual Effects | Class of 2019
Studied Visual Effects with a focus in Simulated and Procedural Effects
C++, VEX, Python, RIB, MEL
Houdini, Maya, Nuke, Adobe, Substance
Mantra, Arnold, Redshift, Renderman
Problem Solving Oriented, Teamwork Focused, Effective Time Management